更新时间:作者:小小条
英国广播公司(BBC)称韩国大学修学能力考试(高考)的英语科目 “难到臭名昭著的程度”。该媒体还介绍了近期引发争议的英语考题,并邀请读者亲自尝试解题。

BBC 在 11 日报道韩国教育课程评价院院长吴承喆辞职一事时称,“今年公众对该考试的批评声浪十分高涨”。报道还提到,考生们将这次考试形容为 “破解古代文字”“疯狂的考试”。
与此同时,BBC 直接曝光了一道分值为 3 分、包含游戏术语的考题。
BBC 指出,这道题在红迪网(Reddit)等英语社交平台上遭到诟病,被评价为 “卖弄学问的文字游戏”“拙劣的文本编写”。
报道还阐述了韩国教育界围绕这类高难度考题的正反两方立场,并强调,大学修学能力考试不仅关乎考生能否考上大学,还可能影响其就业机会、收入水平,甚至未来的人际关系。
BBC 接着补充道:“许多韩国青少年将毕生精力投入到这场考试的备考中”,“部分孩子甚至从 4 岁起,就开始就读名为‘学院’的课外辅导机构”。
以下是英国广播公司(BBC)邀请读者 “亲自挑战” 的 2026 学年大学修学能力考试英语科目考题。
■(英语科目)该题型要求考生选出给定句子在文段中应处的位置。
The difference is that the action in the game world can only be explored through the virtual bodily space of the avatar. A video game has its own model of reality, internal to itself and separate from the player‘s external reality, the player’s bodily space and the avatar‘s bodily space. (1) The avatar’s bodily space, the potential actions of the avatar in the game world, is the only way in which the reality of the external reality of the game world can be perceived. (2) As in the real world, perception requires action.
(3) Players extend their perceptual field into the game, encompassing the available actions of the avatar. (4) The feedback loop of perception and action that enables you to navigate the world around you is now one step removed: instead of perceiving primarily through interaction of your own body with the external world, you‘re perceiving the game world through interaction of the avatar. (5) The entire perceptual system has been extended into the game world.
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